

Our own presence in the UK market also gives us access to the large talent pool of game developers, recognized as one of the best in the world. The studio, and the fact that Tancred and Lawrence have joined the Starbreeze family, will strengthen our capacity to create and develop strong IPs based on our Games-as-a-Service model. In early December, we opened a new studio in the UK and recruited two game veterans, Tancred Dyke-Wells and Lawrence Bishop. Our Steam community page continues to grow and now stands at over 8.6 million members. A continued high level of engagement drives our sales. In total, our team delivered 13 DLCs for PAYDAY 2 in 2022.ĭuring the quarter, our MAU reached a maximum of 695,000 players, making it the second-best quarter of the year. During the quarter, we released the Lost in Transit DLC, as part of this year's Texas Heat campaign. Games-as-a-Service for Starbreeze means continuously releasing content, expansions and add-on packs for our games that increase the lifetime value of a game, for both players and for Starbreeze. Our strategy is launching high quality experiences for our players and delivering added value over a long period of time. The fact that the game is eagerly awaited is reflected not only in the reaction to the teaser, but also in that the game has quickly climbed Steam's global wish list of the most wished games. On January 1st this year, we released the teaser trailer and logo for the next big step on our journey - this year's launch of PAYDAY 3. We have built a stronger organization, made a return as third-party publisher and continued to invest in one of our greatest assets - our community - through our membership platform Starbreeze Nebula. We have worked hard in recent years to lay the foundation for the Starbreeze of the future, and in 2022 we have taken several important steps on our journey. Tobias Sjögren, CEO, comments: We have stepped into the year of PAYDAY From January 2023, Starbreeze receives a higher share of revenue from sales of PAYDAY 2 base game and DLC:s on Steam 80% compared to previously 75%.The year of PAYDAY 3 - Starbreeze presented the logo for PAYDAY 3 and opened the wish list for the game on Steam.Significant events after the end of the period In line with Starbreeze's dividend policy, the Board of Directors proposes that no dividend is paid for 2022.Cash and cash equivalents amounted to SEK 108.2 million (128.6).Basic and diluted earnings per share totaled SEK -0.08 (0.14).Profit/loss before tax amounted to SEK -54.4 million (-105.2).Depreciation, amortization and impairment totaled SEK 59.6 million (60.0).EBITDA* totaled 66.4 SEK million (6.3).PAYDAY accounted for SEK 121.9 million (119.8). Net sales totaled SEK 127.6 million (125.7).

On October 26, Lost in Transit Heist was successfully released as part of the Texas Heat campaign.On October 6, Starbreeze signed an agreement with developer Walking Tree Games to publish the game THE TRIBE MUST SURVIVE.Basic and diluted earnings per share totaled SEK -0.02 (-0.02).Profit/loss before tax amounted to SEK -12.3 million (-13.0).Depreciation, amortization and impairment totaled SEK 15.0 million (15.0).EBITDA* totaled SEK 19.4 million (15.6).PAYDAY accounted for SEK 32.4 million (30.2). Media contact: Summer Mullins Net sales totaled SEK 33.6 million (31.1).

The NECA group of companies includes game developer and publisher WizKids, urban vinyl icon Kidrobot, and Joseph Enterprises, Inc., the creator of Chia Pet, The Clapper and other iconic American products. NECA (National Entertainment Collectibles Association) is a leading creator, marketer, and global distributor of licensed consumer products based on some of the world's most recognizable movies, video games, comic books, and pop culture. NECA has been a long time ViacomCBS partner and have produced an expansive line of collector products based on the franchise's movies and animated series, including collector figures, prop replicas, accessories, collectibles and more-available at Target, Walmart, and local comic book stores across the United States as well as internationally through authorized distributors around the world. Since its beginning in 1984, Sakai has won numerous awards for the series, including the National Cartoonists Society Award, the Parents' Choice Award, the Harvey Award for Best Cartoonist and over ten Eisner Awards in addition to being inducted into the Eisner Hall of Fame in 2020. Set in Edo-era Japan, Sakai's continuing story of the rabbit rōnin (masterless samurai) has drawn praise for its faithful reflection of many aspects of traditional Japanese culture.
